Slow is Fast

Slow is Fast

Slow is Fast

Design

Slow is Fast

Overview

Each year, Sheridan’s Digital Product Design program partners with a professional studio on a live brief. Our team worked with design consultancy Changemaker to design a digital product that could help drivers rethink speed and control, and ultimately reduce speeding.

Most existing approaches rely on warnings or punishment, such as speed alerts and monitoring. Our research pointed in the opposite direction: warnings have limited impact and often become easier to ignore with experience. We asked what could actually change a driver’s judgment and habits.

My contribution

  • Designed the research plan: screener, interview guide, desk research, and ethics protocol

  • Moderated interviews and led research on digital tools and driving apps

  • Synthesized two rounds of usability testing

  • Co-designed the product interface and visual direction with the team

The team

  • Aurelia: UXR / UX

  • Celeste: UIUX

  • Jerry: PM /UX

  • Zian: Film Editor

Year

Jan 2025 – Apr 2025 · 4 months

Slow is Fast cover image placeholder

Do speeding warnings actually work?

We screened more than 20 drivers and interviewed eight who sped often or occasionally. The key finding was that 56% of speeding moments felt emotionally neutral—not aggressive, but situational. Drivers said, “I was following traffic” or “I did not notice my speed.” We identified three patterns: everyone defines safety differently, much speeding is unconscious, and drivers naturally match the surrounding flow.

This explained why existing tools underperformed. Navigation apps, insurance telematics, and in-vehicle speed systems were often used to avoid tickets rather than build safer judgment. They could change behaviour at one moment, but not the underlying attitude. There was also a hard constraint: while driving, attention belongs on the road and navigation. More intervention can create more risk.

We reversed the direction: do not warn—reflect. The product stays quiet during the drive, offers a small prompt beforehand, and helps the driver review patterns afterward with AI. The goal is to change awareness rather than add noise, allowing a shift in judgment to become a shift in habit.

Where does the product’s value come from?

When we first presented the concept to Changemaker, they asked a practical question: why would a driver download an app specifically to correct their own habits? What made the product necessary?

One research clue offered an answer. Insurance telematics programs show that meaningful financial incentives—sometimes up to 40% off premiums—can motivate safer driving, but they often create privacy concerns. We adapted the mechanism around a more precise moment: after a driver’s first speeding ticket, they could enter a 30-day learning program. Completing it and submitting a report could prevent the ticket from increasing their premium.

A teaching app that tells people to drive safely has limited appeal. A tool that protects real money offers a stronger entry point. Once the motivation was credible, the ideas of reflection, mirrors, and habit change became viable.

Before, during, and after the drive

The product works across three moments, each tied to a research-based design principle.

Before driving, a 20-second audio briefing uses the route, weather, and past habits to give one specific prompt—for example, “When you are in a hurry, you often speed near Exit 12.” This intervenes before the habit starts.

During the drive, the product is almost silent. It appears only when entering a personal high-risk area, such as a school zone, or after a physical event such as skidding, then disappears after four seconds. The principle: never interrupt unless necessary.

After arrival, the driver sees a safety score, two or three neutral observations, and an AI assistant that can answer questions about their own data. This is a mirror, not a judge: observations replace blame, and a passive score becomes an active conversation.

Iterating through real testing

We tested both wireframes and a high-fidelity prototype on UserTesting.com, with three participants in each round. The results validated several decisions while exposing important concerns and limits.

The insurance incentive was the clearest reason participants would keep using the product, and overall usability was sound. The personalized pre-drive prompt felt most likely to influence behaviour because it was specific—naming an exact exit and context was more meaningful than a generic “drive carefully.”

Participants also raised tensions. Some wanted a real-time AI co-driver, which we had intentionally avoided. Others found even audio distracting, reinforcing that in-drive prompts must be restrained and optional. Several people did not understand how the score was calculated or what labels such as “high-risk-area behaviour” meant, revealing a need for clearer visualization and progressive disclosure.

Our most important change was to let the post-drive AI explain the score first.

The score initially felt like an opaque verdict: participants saw the total but not its dimensions or meaning. We let the AI explain the evidence in plain language. A driver can ask, “Why do I keep losing points on the highway?” and receive an account grounded in specific moments. The score becomes something they can question—supporting the principle of a mirror, not a judge.

We made two further changes. First, the AI entry point now explains that it appears after each drive, setting expectations that it is not a live co-driver. Second, because insurance is the core motivation, a 30-day progress bar on the home screen keeps the reason for continuing visible.

Calibrating judgment, not speed

We began by treating speeding as a behaviour that needed immediate correction. Research showed something deeper: drivers continually rationalize it—“I was following traffic,” “I was only a little over,” or “this road feels safe.” The design opportunity was not only to slow someone down, but to help them step back and see how they judge risk.

This is why faster, smarter AI is not automatically safer. Feedback delivered during the drive competes for attention; feedback that only gives orders teaches compliance or avoidance. Explaining patterns after the journey gives drivers room to reconsider their own decisions. The goal is not a more authoritative co-driver, but a more reliable driver.

I see the insurance incentive as scaffolding: it can start change, but should not be the only reason change continues. If safer behaviour lasts only while a reward is present, the underlying judgment has not shifted. Real change begins when the external constraint recedes and a better internal decision remains.

We named the project Slow is Fast, borrowing the logic of Less is More. “Slow” means resisting the urge to correct instantly and making room for understanding. A successful system should gradually recede, so drivers no longer need the next warning to make a better decision. Change becomes possible when people can see how they judge risk.

Media slot 05 · Final promotional video / Key interface frames

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I’m Aurelia — a product designer currently based in Beijing

©2026 Aurelia Yi

I’m Aurelia — a product designer currently based in Beijing

©2026 Aurelia Yi

I’m Aurelia — a product designer currently based in Beijing

©2026 Aurelia Yi